Forts game online5/10/2023 Among the Forts community, a Warhead in this state is known as a 'drunk' Warhead. When this happens, the smoke trail behind the Warhead will turn black to note its damaged state. Once hit, it will veer off course and potentially even hit your own base. Therefore if the missile fails to deal sufficient damage, it may be prudent to continue investing in technology devices.Īnother note is that the Warhead can survive a single hit from Machineguns and Miniguns, however, Flak will bring down the Warhead in one hit. The Cannon is a more reliable source of damage (if not the most reliable at the end game) as it cannot be shot down or deflected by shields. Missile Silos also take up Mine slots, which is troublesome for a late game economy. It is to be noted that as the game goes on, the easier it is for the enemy to develop more defenses and AA weaponry (such as Flak, providing another reason why the Warhead is restricted to the midgame. This will help ensure that the missile will successfully hit the enemy base. Combined with the high costs of firing it and the reload speed, it's a good idea to combine it with even more snipers or even an AP Sniper to remove enemy AA and extend the window of opportunity to attack. Depletion of all points causes enemy blastdoor to open, allowing reactor to be attacked. ![]() The more derricks controlled, the faster the rate of depletion. However, it can be countered: multiple machinegunners or a few Miniguns can shred missiles by sheer bullet count and low spread, while EMP Rockets can confuse it and possibly force it to fire into the ground instead of your target. Moonshot brings with it a new gameplay mode, requiring players to fight over battlefield derricks in order to activate the endgame. It takes 2 shots for it to be shot down, and combined with the very high sway in flight, it makes it a very hard target to hit. ![]() This strategy, however, requires a large amount of energy to function properly, due to the Warhead's costly 4000 energy per shot. Ideally, the swarm missile will absorb any hits directed at the Warhead, allowing it to reach the enemy base unscathed. Its blast radius is very large, and it can destroy a metal strut instantly upon impact, while dealing varied damage to nearby struts and weapons.Ī common strategy is also to have a Missile Silo plus a Warhead, then fire both at the same time. This place in a match is because the weapon is acquired by upgrading the Missile Silo, so it requires investment in both the Workshop and Upgrade Centre tech devices as well as a Sniper to designate the target. The Warhead is a midgame finisher missile designed to obliterate bases with sheer force.
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